The product
A gamified agile ecosystem engineered for high-performance teams. Built on a culture of continuous dogfooding, Alldone serves as its own development engine—allowing us to validate complex workflows and architecture in real-time through our own internal friction and successes.
Responsibilities
As Project Manager and Lead Designer, I owned the end-to-end product lifecycle—from ideation and motion design to a scalable Figma Design System. I led feature documentation and testing, bridging the gap between high-level strategy and final development.
The problem
Managers at Alldone faced a critical bottleneck: a decentralized review process. To approve work, they had to manually navigate individual member boards, creating a high-friction workflow that delayed project velocity and increased cognitive load.
The goal
To architect a centralized review system that eliminates management bottlenecks. The objective was to transform a fragmented, manual oversight process into a streamlined workflow, drastically reducing the time managers spend validating team contributions.
My role
As Project Manager and Lead Product Designer, I spearheaded a team of four developers while owning the entire design lifecycle. Being the sole designer, I transitioned seamlessly between high-level project management and hands-on execution—covering everything from UX strategy and systems architecture to UI and motion design.
Project tenure
From December 2019 to June 2022, I served as the driving force behind Alldone's design and project management. Over these 30 months, I transitioned the platform from a core idea into a robust tool used to manage its own complex development lifecycle.